![]() ![]() Note that the return strength is really low. This is easy to fix, but it involves a few small tradeoffs.įirst of all, here are my flipper settings: ![]() Cradle separations during multiball are complicated with current settings, too. This makes subtle flick and tap passes nearly impossible in VP. One of our challenges with VP flipper settings (and this is something that JimmyFingers did some really cool work on with BMPR physics settings, before I discovered VP a year ago), is that most of our tables are set in such a way that the EOS switch is torqued so high that no matter how quickly the player does step 2 from above (quickly release and repress flipper button while flipper is being held in the up position), we almost always get a full "high voltage blast" from the flipper. The result is an ever so slight "flick" of the flipper, generated from the low voltage coil. Quickly release the flipper button and press it back in again - almost immediately.ģ. The EOS (end of stroke) switch is automatically engaged.Ģ. In order to clear the gap between flippers with a gentle flick pass, the EOS switch needs to be telling the flipper to use the low voltage coil, rather than the high voltage coil that's normally used to blast the ball to the upper end of the playfield.ġ. Without the EOS switch, the flick pass in this video simply wouldn't be possible. ![]() ![]() See this quick PAPA video for a perfect illustration: "Virtual pinball flippers aren't going to 'burn up,' so how could the EOS switch setting matter in Visual Pinball?" The answer is that beyond keeping the coil from burning up, the EOS switch has the super cool side-affect of allowing for all sorts of flipper tricks (covered in the amazing video Pinball 101, if you don't own it already!): Flick and Tap passes, cradle separations, etc. Once the flipper bat is in the up-position the coil switches to this lower 'hold' voltage, so it can stay in that position for minutes without damaging the coil." So therefor there's a low voltage winding too. to trap a pinball) this can overheat and damage the flipper coil. But if keep the flipper bat in the up-position (i.e. You need the high power winding to move the flipper bat up, and kick a pinball away. It's two windings in one package, one powerful one which uses high voltage, and a less powerful one which uses lower voltage. On almost every type of pinball machine, a flipper coil is different from a regular coil. I love the way VP flippers feel, but in comparison with the two real pinball machines in our garage, there's a major physical phenomenon missing: The EOS switch behavior.Ī little on EOS switches in real pinball machines, and how they affect flipper feel: "To understand the importance of end-of-stroke switches (EOS) you have to understand how flippers work. Also, thanks to flupper1 for the wonderful resources (rails, lightning bats) that I've been swapping onto all my tables lately. Here comes a long post! But, first: Thanks to 32assassin for the wonderful Cosmic Gunfight table used in the video below. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |